Fly Squirrel Fly 2 Game

Fly Squirrel Fly 2 is the much-awaited sequel to Fly Squirrel Fly the original squirrel launch game, which had been released in November 2009. ArtLogic Games, the makers of the original game, released the sequel in January 2011. Fly Squirrel Fly 2 is a launch-based game much like the original game before it, but this has a lot more brand new upgrades for all sorts of things, as well as loads of new flying objects that can give your squirrel the lift that it needs just when it needs it. Here are some of the main features of this sequel:

Gameplay

Fly Squirrel Fly 2 is much the same as most other launch games except for one ground-breaking difference: Instead of flying from right to left, you launch your squirrel from left to right! Seriously though, while having all of the great updates that practically every launch-based game in the history of ever seems to have, it is fun in its own right.

To start with, you have your squirrel in the middle of a flying class (well, if they can surf...) on his swing, which you can pull back and then use it to launch the squirrel, much like a slingshot. As the squirrel goes flying, you can repeatedly keep propping it up by hitting it with fruits through the Master, who, considering that he works on your whims, isn't probably much of a Master after all. A Master of flying maybe, since he constantly keeps flying next to the main squirrel, but still. Pedantry aside, apart from the different kinds of fruits that you can use on the squirrel (you have everything from grapes to gigantic coconut-like thingies), you use the 'A' button to use the rocket that you bought at the shop or 'S' to operate your parachute and glide if and when you need to.

Sounds easy? It really is easy to play squirrel launch 2. You can accumulate money fairly quickly thanks to collecting coins while you're flying; you can use that money to buy pretty major upgrades much like the ones you have in most other launch-based games because there's plenty of flying objects to give you a lift even early in the game. However, the challenges in the game lie within those flying objects themselves. When you do upgrade to rockets and parachutes, those flying objects (which includes the turtle from Toss the Turtle, all battered, bruised and dressed as an angel complete with a harp) prove to be your major obstacles, completely disrupting your speed while tossing you up in the air. Also, they come so fast that you have no way to dodge them.

Aside from that, you have a major bug that makes sure that you don't get any of the money you make in a level when you go to the next level. So, supposing you go 500 yards (huge in the context of the game) and make 20,000 while your original total was 5, it will show you that you earned 20,000 from the level, yet your total will remain 5. This isn't a challenge in the game; it is a challenge for you to not smash up whatever gadget you're playing the game on out of sheer frustration.

There is yet another bug in the squirrel launch game, which when activated works to your advantage. Essentially, you can draw your swing/slingshot launcher all the way out of the game area to the edge of your physical screen before releasing it, so you start off with way more speed than what developers probably intended you to have with a basic slingshot.

However, when the only challenges that a game offers you are a major bug and objects that might impede you only after you've advanced enough to be able to deal with them easily, you know that this isn't a game that is either very challenging or time-consuming. You might enjoy this game if you like playing every game on easy just because you like to quash the opposition, not so much if you enjoy a challenge.

Graphics and Audio

The graphics and audio of the game are plain old awesome and are definitely the USP of the game. The graphics are clean, polished and colorful; every character and object is clearly defined, so much so that you can make out that the angelic turtle that you keep banging into didn't get the purple eye because of banging into you, it already had it (probably when you played Toss the Turtle). So the game achieves the double whammy of being a visual treat as well as not making you feel bad about repeatedly injuring a half-dead being.

The audio is similarly excellent. It's a mixture of techno-rock music that you're likely to really enjoy and completely suits the game because it suits the pace of the game. Also, it has the casual fun aspect to it that goes really with the game itself. If there's anything in the game that actually makes it worthwhile and worth returning back to, this is it.

Conclusion

Artlogic really missed a trick here, unfortunately. They had a great concept with a great setting and graphics and an audio track to match, but they slipped up on the gameplay front. Even there, you have all the upgrades that you could possibly want to have fun, but the playing itself is a bit too easy. You'll probably get everything there is to get within the first 20-30 minutes of play, and there's not much of a reason to play again after that. All in all, this game is great as a visual treat mixed in with some fun, easy gameplay, but if you want a challenge avoid it squirrel launch like the plague.